Rush Bros Review

Anton Frackowski May 28, 2013 0

Rush Bros is like a high-octane version of Super Mario Bros. It takes us on an adventure through creative and clever levels at break-neck speed. These levels are colourful, threatening and insanely fun. Returning to the real world after extended play sessions is pretty darn disappointing.

DJ Bass and Treble, the Rush Bros: two spiky-haired, cel-shaded maestros who are on a mission to do…something. I think it had something to do with a compulsion to compete against each other. I’ll be honest; I didn’t actually care why I was tasked with flying through 40-odd levels of insanity. I just did it. It felt natural to just jump right in.

The visuals employed are vibrant, clean and professional, with a combination of hand-drawn textures and professional photo-shopping. I found it very hard not to fall in love with the visual style of Rush Bros. Audiophiles will love the way music plays an integral role in each user experience. The electronic beats that come packed in with the game are alright, but load up your own set of favourite tracks into the game (which is very easy to do) and the levels react accordingly, taking on the persona of the beat in your music. It isn’t a unique gimmick by any means, but I appreciate that the development team didn’t resort to cheap tricks, like paid DLC, in order to increase the replay value.

The ‘platform racing action’, which is basically just playing a platform game really fast, should be the main draw for most. The single player game is alright and features enough content to keep you amused for a short while, but the multiplayer is where the real fun lies. If you have ever had your mind blown, you’ve got a rough idea of how I felt after playing the multiplayer component for the first time. It was after spending time with the multiplayer that I was able to walk away impressed with the intelligent level designs, which have been carefully developed to mimic the foundation of a racing game with platform elements thrown into the mix.